Getting Started with 360 Video and Photos in your Class

Audience Level: 
All
Session Time Slot(s): 
Streamed: 
Streamed
Abstract: 

Discover how to create interactive 360 degree videos that you can use in your class.  In this session we will explore the tools and platforms to allow you to select the right camera, produce immersive multimedia videos, and create applications in your LMS that facilitate effective and engaging learning experiences.

Extended Abstract: 

In this session, we will explore how to incorporate 360 degree multimedia content (videos and photos) in the LMS.  For those who are interested in incorporating 360 videos and pictures into their classes, this session will help you explore the current cameras on the market, which multimedia platforms integrate best within an LMS, and how we can we better incorporate this interactive multimedia into our course content and assessments.  

We will review several of the key cameras on the market right now that are ideal for our classrooms as we discuss which features to look for based on how you will use the content.  As the current market does not have a one-size-fits-all device, it is important to factor in the content production and recording environment when selecting a camera.  Will the footage be shot in low light, will there be movement, is 3D depth important, and will battery life be a consideration?

Selecting a camera is a first step.  We will also discuss taking pictures and video, and seamlessly incorporating them into your LMS course content through various platforms.  We will focus on post-production challenges, options for presenting/integrating content in the LMS, and embedding and interacting with the 360 content - including multimedia on mobile devices.  

In the final portion of this session we will engage in a collaborative discussion where we will "open up the mics" and brainstorm together how we can incorporate 360 interactions into assignments, course content, or student work.  Come prepared to both learn and to contribute as we discuss ideas for 360 content to improve teaching and learning, as well as brainstorm examples of projects, assignments, and activities.

Participants will discover the various camera options, prices, and features for capturing appropriate content.

Participants will identify several platforms for hosting and interacting with their content.

Participants will collaborate in a discussion regarding how to effectively incorporate 360 multimedia into our course content.  

Conference Session: 
Concurrent Session 5
Conference Track: 
Effective Tools, Toys and Technologies
Session Type: 
Present and Reflect Session
Intended Audience: 
Faculty
Instructional Support
Students
Technologists
All Attendees