War-Gaming EdTech

Audience Level: 
All
Session Time Slot(s): 
Institutional Level: 
Other
Abstract: 

Blockbuster would not get "blockbustered" had they performed a simple War-Gaming process of the future of their industry. Let's make sure we're not the next industry to get "blockbustered", but looking ahead, through lessons learned from the past. 

Extended Abstract: 

They're everywhere. EdTech solutions that promise to be your final solution of all things you will ever need in EdTech. They teach, deliver assessments, even tell you whom you need to engage with, at what time, and exactly how. Do they ever deliver? The results are mixed. In the meantime you are left wondering whether you signed up for a lot of broken promises and bought into a series of well orchestrated sales pitches. You're wondering whether the future of education truely is what you envisioned it to be and if these tools will help you get caught up, stay ahead of the curve, or simply allow you to execute the mission you signed up for. 

Let's have a frank discussion about EdTech. We'll compare it to trends of the past, in industries that include but are not limited to EdTech (who saw Amazon or Google coming?). We will discuss offerings in the marketplace today, where they are going, and how they will (or will not) allow you to continue (or start) delivering the type of education to your students that you have always envisioned. 

Attendees will be asked to take a deep, detailed look into their current EdTech offerings and how those align with their visions. We will examine the common issues when selecting EdTech providers, how to protect against false claims, and how to ensure all selections are future-proof. 

Position: 
13
Conference Session: 
Concurrent Session 11
Conference Track: 
Effective Tools, Toys and Technologies
Session Type: 
Emerging Ideas Session
Intended Audience: 
Administrators
Design Thinkers
Instructional Support
Technologists
All Attendees
Researchers