Put Me in Coach: Gamification in Four Easy Steps

Audience Level: 
Novice
Institutional Level: 
Higher Ed
Special Session: 
Blended
HBCU
Research
Abstract: 

Discover cheat codes to "gamification" and “gaming” and how both can easily be employed using four simple steps. Interactive examples, small groups, and custom virtual tools immerse you into the learner’s perspective. Play games and win prizes as you explore. And you just might learn something, too!

Extended Abstract: 

Discover cheat codes to "gamification" and “gaming” and how both can easily be employed using four simple steps. Interactive examples, small groups, and custom virtual tools will immerse the participants into the learner’s perspective. Participants will participate in a competitive experience of small groups or teams to identify the four steps to gamification and gaming. As they collect clues, they will be building work products for their own future use in course development. Participants reaching game level five will not only achieve gold badge status, but a special surprise!  Play games and win prizes as you explore. And you just might learn something, too! Then watch your students engage daily, retain more knowledge, think critically, and give your course the highest rating.

Conference Track: 
Teaching and Learning Innovation
Session Type: 
Innovation Lab
Intended Audience: 
Design Thinkers
Faculty
Training Professionals
Technologists