Impact of Virtual Reality Learning Technology on Language Proficiency

Audience Level: 
All
Institutional Level: 
Higher Ed
Special Session: 
Community College/TAACCCT
Research
Abstract: 

The current study intends to explore how to use Virtual Reality (VR) Technology to help students improve their foreign language (FL) speaking proficiency in a low-anxiety environment. 

Extended Abstract: 

The study first explores the speaking practice and speech function the VR based language learning app Mondly®. Using a survey, students are sorted into two groups: low and high anxiety. Third, half of each group use the app and the other half is not. The two untreated groups serve as control groups. The question aroused is: Does VR reduce the anxiety level in the high-anxiety group, or increase anxiety in low-anxiety group? The goal of this study is to improve the proficiency in the context of VR based language learning experience. 

Conference Session: 
Concurrent Session 9
Conference Track: 
Effective Tools, Toys and Technologies
Session Type: 
Graduate Student Emerging Ideas Session
Intended Audience: 
Faculty
Instructional Support
Students
All Attendees
Researchers