Developing Interactive Simulations in eLearning with Unity 3D

Audience Level: 
All
Institutional Level: 
Higher Ed
Streamed: 
Streamed
Abstract: 

Simulations contain elements of experiential learning and allow learners to safely practice decision making where the cost of error is likely to be high. This presentation examines and showcases the development of an interactive simulation using the Unity 3D gaming engine and how it can be used in eLearning.

Extended Abstract: 

Interactive simulations mirror real-life scenarios in a completely digital environment. As a training object, it enables adult participants to learn through interactive experiences. Simulations contain elements of experiential learning and allow learners to safely practice decision making where the cost of error is likely to be high. Simulations serve to engage the learner and maintain that engagement by moving beyond a simple passive presentation of didactic content into an immersive environment that learners can interact with. The more immersive the experience is, the more engaged learners are expected to be and consequently the increased time-on-task should increase mastery of the material. Learner satisfaction improves with a heightened online user experience.  This presentation examines and showcases the development of an interactive simulation using the Unity 3D gaming engine and how it can be used in eLearning.

Technologies for Delivering Simulations in eLearning

  • Unity 3D
  • LTI Capable LMS
  • SCORM

Types of Interactivity in Simulation

  • Gamification
  • Environment
  • Drag and Drop
  • Text-Entry
  • Report Generation
Notes: 

ok with streaming via email on 1/22/18. 

Conference Session: 
Concurrent Session 3
Conference Track: 
Teaching and Learning Innovation
Session Type: 
Education Session
Intended Audience: 
Design Thinkers
Training Professionals
Technologists