Game On! Going Beyond Points, Badges and Leaderboards

Final Presentation: 
Audience Level: 
All
Session Time Slot(s): 
Institutional Level: 
Higher Ed
Abstract: 

Gamification is a common buzzword, and while many can see its potential in online learning, it’s often too difficult or expensive to implement. In this interactive session, we’ll demonstrate how we’ve used this approach to motivate students--without the use of points, badges or leaderboards. Get your buzzers ready!

Extended Abstract: 

Gamification, by definition, is the use of game design elements in non-game contexts (Deterding, Khaled,  Nacke & Dixon, 2011). This term has gained popularity over the past few years, and while many can see its value in increasing student engagement, it’s often too difficult or expensive to implement.

In this session, attendees will be shown visual data and common misconceptions about gamification. They will test their knowledge in an interactive format and see how the gaming approach has been put in place at USF—using elements like interactivity, player control, and progression. Finally, attendees will learn how to use these approaches in their own practice, and discover that gamification can be much more than PBL (points, badges and leaderboards).

Resource:

Deterding, S., Khaled, R., Nacke, L.E., Dixon, D. 2011. Gamification: Toward a Definition. In CHI 2011 Gamification Workshop Proceedings, Vancouver, BC, Canada.

Conference Session: 
Concurrent Session 5
Session Type: 
Education Session - Individual or Dual Presentation