Audience Level:
All
Institutional Level:
Higher Ed
Strands (Select 1 top-level strand. Then select as many tags within your strand as apply.):
Abstract:
The aim of this study is to investigate the effects of gamifying online foreign language courses on the motivation and engagement of learners and to explore which of the game elements can be identified as potentially contributing to language learning, if any.
Session Type:
Education Session - Individual or Dual Presentation