Beyond the UDL Principles, Guidelines & Checkpoints: Getting to the Heart of Developing Expert Learners

Audience Level: 
All
Session Time Slot(s): 
Institutional Level: 
Higher Ed
Streamed: 
Onsite
Abstract: 

UDL, based on the science of how humans learn, is defined as a “framework to improve and optimize teaching and learning for all.” In this gamified session we will examine three example activities and suggestions that make each a stronger teaching tool and how it contributes to developing expert learners. 

Extended Abstract: 

Universal Design for Learning (UDL) is defined as a “framework to improve and optimize teaching and learning for all” – ensuring everyone is given the same opportunity to succeed – and it’s “based on scientific insights into how humans learn.” The goal of the approach is to develop expert learners. How are students benefitting from the UDL approach beyond the learning objective? How are they becoming expert learners? In this interactive session we will examine three teaching and learning examples and the approaches that can be implemented to make each a stronger tool that will develop expert learners. 

The Game Format 

Using a Jeopardy inspired game board built in Storyline, your game hosts will invite all workshop participants to be contestants. Contestants can choose to be as active or subtle as they prefer. Active contestants will drive which categories and the point value questions are chosen. All contestants, active or subtle, can respond to the game questions. A leaderboard will track the leaders.  

During the game, the game hosts will demonstrate three common teaching and learning experiences and offer detailed ways to improve each to better align with the UDL framework and develop expert learners. Topics will include: 

  • Improving a discussion forum assignment. 

  • Implementing improved group projects in an online course. 

  • Considerations to send more welcoming course communications. 

While contestants answer the topic questions digitally, your game hosts will share key information that connects the suggestion to improved UDL and ways it impacts learners. Each improved UDL suggestion can be applied to teaching and learning situations that are not directly covered in the workshop. Game contestants will walk away with key knowledge and demonstrated improvements that could be applied in their work immediately. Plus, through a public Canvas site, we will provide extensive resources and access to the game board to revisit after the session. 

Conference Session: 
Concurrent Session 9
Conference Track: 
Instructional Design
Session Type: 
Gamified Session
Intended Audience: 
Faculty
Instructional Support
All Attendees