Making an Impact: Inclusivity Through the Lens of Higher Education and Ed Tech

Audience Level: 
All
Session Time Slot(s): 
Institutional Level: 
Higher Ed
Streamed: 
Onsite
Special Session: 
Leadership
Diversity & Inclusion
Abstract: 

 Drawing parallels of best practice of inclusivity between Higher Education and the Educational Technology sectors, as well as exploring differences in design, measurement, and best practices, presenters share individual perspectives from service in varied roles within Higher Education support. Exploring Inclusive Design theories and practices along with changing instructional technology tools, standards, and models, this session provides a truly unique approach by spotlighting the role of Inclusive Design across all models of learning in the Higher Education sphere, leveraging unique lessons learned from presenters recently transitioning out of Higher Education into the Higher Education corporate space.

Extended Abstract: 

The topic of Inclusivity in course and learner experience design has had more visibility over the last couple of years, and for good reason.  Emergency online and remote instruction during the pandemic, in particular, highlighted the challenges involved in ensuring all students feel welcomed, valued and supported.  For administrators, faculty, and learning experience designers, it was also a time of doing our best under high stress with sometimes few resources, both of instructional technology as well as training and design approaches. The unique combination of high demand for online and remote instruction as well as increased application of instructional technologies forced campus faculty and staff to more readily engage with these challenges and developed varying perspectives along the way.  
 

Curating best practices and lessons learned into future iterations and innovations of online and blended instruction is the opportunity that lies ahead of us.  This will allow us to take a more proactive approach to inclusive course design, rather than a reactive approach. But even with a new perspective gained from critical designs and student support needs during the recent pandemic, the question remains: how might design better, and learn more to support faculty, staff, and students in holistically inclusive course design and administration?  

 

One way is to learn from the challenges and successes from varying lenses beyond Higher education, such as through Ed. Tech or career-focused online education models, including such innovative design programs as bootcamp programs. Even though our organizational models are all quite, we all have missions that are consistently student-centered. In that regard, we all aim to be inclusive in our course environments by maintaining accessible platforms and course content, to develop course content and activities that ensures representation from various backgrounds and celebrates our differences,  alongside achieving critical business metrics such as enrollment figures and data metrics needed to ensure survival of the organization as a whole. .

 

In this session, the presenters will offer their varying perspectives from Higher Ed as administrators and faculty members as well as from their experience in the private sector working within Ed. Tech and alternative providers of career-focused education programs. Presenters will provide specific best practices as well as lessons learned, sharing a perspective that outlines both the similarities as well as the differences that exist across the varying sectors, as UX and student success are targeted from an inclusive design framework. Examples of Core Practices addressed herein include:

  1. Standards of UX

  2. Communication Pathways

  3. Reporting and Outcomes

 

Level of Participation

Understanding that we are always learning from others and benefit from each others’ perspectives, the session will seek input from attendees throughout the presentation itself. Presenters will use a collaborative document to gather input from attendees regarding live poll questions that may be completed remotely by attendees. Additionally, presenters will allow for open discussion during a planned Q&A period. 

 

Session Goals

Individuals attending this session will:

  1. Gain additional background on inclusive design best practices relating to UX, theory, and student support

  2. Learn individual elements of overlap between Higher Education roles (faculty, administrator, instructional designer) and corporate/Ed Tech roles, as well as important distinctions in how these sectors may approach the UX and inclusive design work from varied perspectives. 

  3. Collaborate with a11y colleagues to explore models of best practice that work well across and within particular sectors of education, and extrapolate those models for implementation within their unique scenarios. 

Conference Session: 
Concurrent Session 5
Conference Track: 
Access, Equity, and Open Education
Session Type: 
Education Session
Intended Audience: 
Administrators
Design Thinkers
Faculty
Instructional Support
Training Professionals
Technologists
All Attendees
Researchers