Simple Solutions for New Makers: Effective Tools for Engaging the Learner and Teaching Online with Technology

Audience Level: 
Novice
Session Time Slot(s): 
Streamed: 
Streamed
Abstract: 

New to applying technology in the classroom? Unaccustomed to the technology tools available online?  Looking to add elements (tools) to your mixture (courses)? Come experiment in a learning laboratory! Bring your device or follow along in this hands on interactive session.

Extended Abstract: 

New to applying technology in the classroom? Unaccustomed to the technology tools available online?  Looking to add elements (tools) to your mixture (courses)? Come experiment and test things out in our little laboratory space. Join in the fun and practice mixing up solutions of audio and video technology tools to increase the engagement and learning in your enhanced, blended or fully online classroom.

Technology for learning is critical for blended and fully online courses.  Further, purposeful use of technical tools can aid in the design and delivery of instruction and reach all types of learners. Thoughtful incorporation and application of technology can better transfer the learning to the student no matter the preferred way of learning. Whether designer or instructor, there is no doubt that integration of tech tools can further connect students to content and increase engagement in the learning experience (Beetham, 2013).

However, online learners still disengage and become frustrated with coursework or training programs. Though there are factors connected to learning obstacles that stem from the learner themselves, pathways for learning and academic success can be blocked by the design and/or the delivery of the instruction itself. If in review of content, there is little to reach different types of learners, or no variation in content or learning assets, then a portion of those in a class or training program will have to work harder at the work or possibly disengage or even fail (van Merrienboer & Ayres, 2006).

Delivery of instruction needs to be based in multi-modal learning. Learning effectiveness leads to student satisfaction, and the connection between content and multimedia can enhance student engagement and learning (Smith, 2013). Delivering information through various formats – audio, visual, interactive, text based – appeals to multiple learning styles and intelligences (Anderson, Atkins, Ball, Homicz Millar, Selfe, & Selfe, 2006). Utilizing multi-modal learning, instructors and designers are able to better organize course content and differentiate learning. 

Differentiated instruction involves providing students with different avenues to acquiring content, to processing, to constructing, and making sense of ideas.  Utilization of multi-modal assets creates a more adhesive nature of knowledge and can increase placement in long-term memory and aid in recall.  Creation and incorporation of these effective instructional tools increase interactivity with the learning.  Also, students may be able to make connections between concepts more readily if more in tune with the course (Kelly, 2010).

With differentiated instruction, the objective is to develop teaching materials so that all students within a classroom can learn effectively, regardless of learning preference or differences in ability. Evaluation of materials, learning activities, individual and collaborative assignments, and engagement and interaction between instructor and student (communication and feedback) is key.  Technology facilitation provides the platforms to offer multi-modal learner support, connection to content, and amassing of resources (Weir, 2008).  

One size does not fit all in learning whether as youth learners or adult learners. Providing more than one means of content delivery opens the door to those not skilled in adapting to environments where their preferred way of learning is not overt or not present. Youth learners today require engagement for successful learning. Meanwhile, adult learners need to feel connected to the learning to internalize and engage in the process.  If the adult learner does not do well in text based elearning situations, they will be uncomfortable, disconnected, and/or have to get over the obstacle of adjusting their learning style before they can even get to the knowledge or skills being taught. A more dynamic course, with a mix of purposefully applied multimedia of content and audio and visual assets, will not only appeal and connect to the adult learner but also engage the youth learner (Knowles, 1984).

Although we know the research, finding your way around the multitude of technology tools online can be as overwhelming as new cooks in a spice isle at a grocery store.  If our recipe for instructional design and delivery includes the wrong elements, our students can get a bad taste for the product.  Easy to use instruments, such as Voki, ScreencastOMatic, Adobe Spark, Kahoot!, PowToon, and Animoto, offer fresh ways to engage learners. 

Those new to technology and multimedia tools might find they spend more time trying to figure out what to do with the tool than actually using it to successfully to deliver instruction.  Each of the tools are excellent starters for the unexperienced or unfamiliar creating their own multi-media.  As an added flavor kick, each tool is free with a basic account.

For each technology tool, presenters will provide background on the pedagogical and andragogical framework offering ingredients to ensure successful development and delivery in a learning environment. Discussions will include how to mix in aspects of the three Community of Inquiry presences, social presence – teaching presence – and cognitive presence, for a rich and well received product for learners.

Participants are encouraged to bring their own devices (laptop, tablet) or follow along on the screen and in group collaboration for a great hands-on experience in learning. 

References

Anderson, D., Atkins, A., Ball, C., Homicz Millar, K., Selfe, C., & Selfe R. (2006). Integrating multimodality into composition curricula: Survey methodology and results from a CCCC research grant. Composition Studies, 34(2), 59-83. Retrieved from https://www.uc.edu/content/dam/uc/journals/composition-studies/docs/backissues/34-2/Anderson%2034.2.pdf

Beetham, H. (2013). Designing for Active Learning in Technology-Rich Contexts.  In H. Beetham and R. Sharpe (Eds.), Rethinking pedagogy for a digital age. Retrieved from https://books.google.com/books?hl=en&lr=&id=F7On-O2VrYUC&oi=fnd&pg=PP1&dq=multimodal+learning+engaging+students&ots=k5MV8Jh-cG&sig=64sSi-d8mL_-TLpr7_SfxbVFUpE#v=onepage&q&f=false 

Kelly, R. (2010). Three strategies for engaging students through multimodal course design. Retrieved from http://www.facultyfocus.com/articles/online-education/three-strategies-for-engaging-students-through-multimodal-course-design/

Knowles, M. (1984). Andragogy in action. San Francisco: Jossey-Bass.

Smith, R. (2013). Improved learning outcomes through a multimodal text. Retrieved from http://er.educause.edu/articles/2013/9/improved-learning-outcomes-through-a-multimodal-text

van Merrienboer, J. J. G., & Ayers, P. (2006). Research on cognitive load theory and its design implications for e-learning. Educational Technology Research and Development, 53(3), 5-13. Retrieved from http://link.springer.com/article/10.1007/BF02504793

Weir, L. (2008). Research review: Multimodal learning through media.  Retrieved from http://www.edutopia.org/multimodal-learning-teaching-methods-media

Conference Session: 
Concurrent Session 5
Conference Track: 
Technology and Future Trends
Session Type: 
Express Workshop
Intended Audience: 
All Attendees