Tools & Practices for Faculty-Created 360⁰ Video Interactive Experiences to Enhance Teaching & Learning: Pilot Projects

Audience Level: 
All
Institutional Level: 
Higher Ed
Special Session: 
Blended
Abstract: 

This presentation will report on several pilot projects that provided faculty with the equipment, training and instructional design and post production support to produce 360⁰ videos that enhance blended and online teaching and learning by using off the shelf equipment and related apps (mobile and desktop).

Extended Abstract: 

This presentation will report on several in-progress pilot projects that have provided faculty with the equipment, training and instructional design and post production support to produce 360⁰ videos that enhance blended and online teaching and learning by using off the shelf equipment and related apps (mobile and desktop).

360⁰ videos offer an immersive and interactive alternative for many types of learning activities that have used more traditional supporting resources such as text, images or traditional videos. Faculty with appropriate training and instructional design support can now consider creating 360⁰ videos to provide students with blended and online instructional experiences that promote critical thinking and analytical skills.

The cost of 360⁰ video cameras continues to drop while features that make it easier for non-professionals to create videos continue to improve. Image stabilization and integration of the cameras with easy to use mobile apps and desktop software have lowered the learning curve for acquiring technical skills for both camera control and basic editing tasks. Several of the 360⁰ video cameras used by faculty as well as the related software and apps will be discussed and available for examination during the presentation.

The creative language of 360⁰ video is different from the traditional cinematic experience. Creators of 360⁰ video must account for this difference by considering the new “grammar” of the medium as well as avoiding issues such as motion sickness. Considerations include: limiting video length to avoid sensory issues, providing visual clues to direct viewers so they don’t miss important information, storytelling techniques that consider both temporal and spatial components, and production issues related to controlling who or what is in a given shot. This presentation includes examples illustrating best practices and also include online resources for later viewing of examples by OLC attendees.

The effectiveness of virtual reality in education has been established in areas including medical and nursing fields, business, criminal justice and emergency management. 360⁰ video is a subset of Virtual Reality (VR) which allows the viewer to choose their point of view from a full 360⁰ environment essentially placing them in the scene as a “bystander”. These videos can be viewed immersively using inexpensive Google Cardboard Viewers or slightly more expensive viewers designed specifically for specific brands of cellular phones. Videos can also be viewed in a web browser - this option provides viewer control over viewpoint but is not immersive. Web applications are available which provide the ability to insert text label, hotspot for interaction and linear or non-linear interactive linking of one 360⁰ video to another. This presentation will include examples using both the cardboard viewer and a traditional web browser. All examples will be available for later viewing by OLC attendees.

Essential to the creation of effective 360⁰ educational video is instructional design planning, and best practices for capturing video and post production editing. Faculty support included the creation of open education resources (OER) that cover best practices for instructional design, video creation and editing, and implementation in course activities. These OER resources will be available at the presentation and also available for downloading by OLC attendees.

The presentation will share initial faculty reactions and evaluations of their experiences in the process and where possible it will also include preliminary evaluations of effectiveness in courses.

 
Conference Track: 
Tools and Technologies
Session Type: 
Discovery Session
Intended Audience: 
Design Thinkers
Faculty
Instructional Support
Technologists