Jeopardy: The A to Z of Online Course Design and Delivery Edition

Audience Level: 
Intermediate
Institutional Level: 
Higher Ed
Streamed: 
Streamed
Abstract: 

Join us for an action packed, dynamic game of "Jeopardy: The A to Z of Online Course Design and Delivery Edition." Jump in and test your knowledge of common and maybe some not so common terms, theories, models, and key concepts in the field of online course design and delivery.

Extended Abstract: 

Are you new to online learning and looking to get better acquainted with the terminology and concepts in this area? Have you dabbled here and there are do not feel quite versed yet? You may not be alone. Team up with other conference participants for a friendly game of jeopardy. Expand your knowledge of common aspects of online course design and delivery while having a little fun.

Game Outcomes

Upon completion of this gamified session for online course design and delivery, you will be able to:

  1. Identify key terms and concepts
  2. Name major contributors to the field
  3. Recognize technologies and tools which exist to support or enrich the teaching and learning experience
  4. Label major theories, models, and frameworks
  5. Describe crucial considerations
  6. Define best and sound practices
  7. List quality assurance measures
  8. Define evaluation and assessment
  9. Describe interaction and engagement

Study up! Major categories include:

  • Theories, Models, and Frameworks - Oh My!
  • Best and Sound Practices
  • Quality, Quality, Quality
  • Evaluation and Assessment
  • Interaction and Engagement
  • Educational and Instructional Technologies
  • Who's who in Distance Education?
  • Crucial Considerations (i.e. Copyright, ADA, Diversity, Inclusion)

Level of Participation

An online quizzing tool will be used to facilitate the game. Please bring a device (i.e. smartphone, tablet, laptop) to participate. Depending on the size of the audiences, teams will be formed. At the completion of the game, a handout with solutions and resources will be made available electronically. Rumor has it there may even be a little 'reward' for the winners in addition to bragging rights.

Conference Session: 
Concurrent Session 5
Conference Track: 
Teaching and Learning Effectiveness
Session Type: 
Gamified Session
Intended Audience: 
Administrators
Faculty
Instructional Support
Training Professionals