Choose Your Own “Edventure”: Open Access LX Pathways to Instructional Design, Instructional Technology, and Career Opportunities

Audience Level: 
All
Institutional Level: 
Higher Ed
Abstract: 

Join us to learn more about an open-access, competency-based educational journey that combines knowledge and performance skills in the fields of instructional design, technology, and leadership. We’ll involve you in a gamified experience and test your field knowledge as we discuss skill-gap trends and the workforce of tomorrow!

Extended Abstract: 

LX design has become a major, innovative player when it comes to addressing the educational needs, demands, and skill gaps of today’s students and tomorrow’s workforce. Competency-based education (CBE) is a big part of this trend. CBE experiences—especially in online settings—continue to gain traction in learning environments throughout K–12 and higher education and in professional development and training programs. At the same time, the demand for instructional design and instructional technology professionals is also on the rise.

Integrating online CBE education and instructional design/technology, LX Pathways offers an online “choose your own edventure” competency-based approach to acquiring beginning and advanced instructional design and instructional technology skills, with a focus on quality and leadership in the field. The Pathways’ competencies cover everything from the nuts and bolts of learning management systems to universal design for learning (UDL), backward design, and project management.  Leveraging Canvas and Catalog to provide well-defined career development paths, LX Pathways offers both self-paced, learner-to-content and direct-feedback coaching options. In addition, participants can earn stackable credentials and certificates along the way. Research and data will be presented during the session.

Throughout this session, attendees will

  • Engage with us as we test their knowledge, in a game of Jeopardy, where it’s hard to get a question wrong!

  • Discover the essential competencies needed to be an effective designer or technologist to support exceptional learning experiences.

  • Discuss the current trends in skill gaps, workforce needs, and how designers and technologists can be catalysts for change who positively affect the educational climate of the future.

Conference Track: 
Professional Development and Support
Session Type: 
Gamified Session
Intended Audience: 
Administrators
Design Thinkers
Faculty
Instructional Support
Training Professionals
Technologists
All Attendees
Researchers