Creating Learning Experiences in a Swipe-Left/Swipe-Right World

Audience Level: 
Intermediate
Institutional Level: 
Industry
Abstract: 

Since memorization is no longer a necessary skill, we have the opportunity to rethink how we deliver and evaluate learning success. Instead of resisting technology, we have the opportunity to create learning experiences that better align with our brains’ evolutionary development.  Imagine your learners swiping right for your learning programs.

Extended Abstract: 

Now that they’re distracted by their devices, could you use new ways to engage them? Have you found that what worked a generation ago no longer does? Is now a good time to rethink how we transfer knowledge and develop skills? ​

When we look at the evolution of learning, we discover that for the last 10,000 years, learning occurred through routines that look more like a computer game than a lecture. The lecture/test model has only been used for a sliver of time. It turns out we are hardwired to learn through story and play, not read text and listen to long lectures. ​

Since memorization is no longer a necessary skill (Hey Siri…), we have the opportunity to rethink how we deliver and evaluate learning success. Instead of resisting technology, we have the opportunity to create learning experiences that better align with our brains’ evolutionary development.  ​

Imagine your employees swiping right for your learning programs. 

 
Conference Track: 
Innovations, Tools, and Technologies
Session Type: 
Education Session
Intended Audience: 
Design Thinkers
Faculty
Instructional Support
Training Professionals