How to Select Appropriate Digitally Augmented Learning Experiences: A Framework of Connection, Adaptability, Response, and Engagement

Audience Level: 
All
Session Time Slot(s): 
Institutional Level: 
K-12
Streamed: 
Onsite
Abstract: 

Learn to use the CARE framework to evaluate learner-content interaction in digitally augmented learning experiences through an immersive, engaging, and interactive game. Measuring the connection, adaptability, response, and engagement of a technology-enhanced activity provides teachers, facilitators, and instructional designers with research-based justification when selecting engaging instructional activities.

Extended Abstract: 

Session participants will be introduced to the CARE framework for measuring learner-content interaction in digitally augmented learning experiences. Each part of the framework will be presented and used to evaluate a sample technology-enhance learning activity. Can you match the standard score? You will have multiple chances to practice using the framework.

The CARE framework allows instructional designers, instructors, and facilitators to evaluate a variety of digitally augmented learning experiences. Designed to be used with changing technology, the CARE framework provides justification for selecting the most appropriate learner-content interaction for a given learning goal. You can compare multiple similar or disparate activities to identify the best fit for your learners.

The CARE framework was developed by a private provider of K-12 online courses as part of the process to add more interactions within course offerings. When trying to find a measurement tool to compare digitally augmented learning experiences, no single tool could effectively evaluate the different options. A new measurement tool was needed that was versatile enough to be used with a variety of potential activities. The tool also needed to be proactive, or able to measure learner-content interaction of a learning experience before being exposed to students. Finally, the tool needed to have a strong pedagogical foundation.

The team compared 110 learner-content interaction measurement tools, 362 individual measurement items, and 20 interactivity scales. Using content analysis, four main categories emerged for the research and pedagogical base for the measurement tool. These categories became the CARE framework.

Connection: Opportunity for the learner to connect to the content, instructor, local community and/or world.

Adaptability: Ability of the experience to adapt to individual learner needs and choices while maintaining rigor and facilitating mastery.

Response: Amount, quality, and immediacy of feedback given to the learner by the system throughout the experience.

Engagement: Cognitive engagement required for user success.

Session participants will leave with a copy of the CARE framework and experience evaluating learner-content interaction in digitally augmented learning experiences using the framework. You will engage in individual and small group evaluation and discussion of scores for learning activities in each part of the CARE framework. 

Conference Session: 
Concurrent Session 7
Conference Track: 
Technology and Future Trends
Session Type: 
Gamified Session
Intended Audience: 
Administrators
Design Thinkers
Faculty
Instructional Support
Technologists
All Attendees
Researchers