Dare to Engage: Accessible Tools for Engaging Students

Audience Level: 
All
Institutional Level: 
Higher Ed
Abstract: 

The Pandemic changed how we interact and engage with our students. This interactive, hands-on workshop will explore various online tech tools you can use to maximize student engagement and participation.  Accessible gamification, collaborating and creation tools will be discussed and shared. Please bring an Internet Enabled Device to fully participate.

Extended Abstract: 

The pandemic caused us to dramatically pivot to remote learning. With students returning to campus, student expectations have changed. Students expect flexibility, support, and a personalized experience. This workshop will discuss how you can leverage accessible online tools to drive inquiry, differentiate instruction, and allow you to create student-centered learning opportunities that encourage communication and collaboration. 

We now have a whole new set of learners that view and interact with the world differently. Web 2.0 technologies have allowed faculty to reach students in a whole new way. When these tools are used effectively, they can help focus the attention of students and help faculty reach different kinds of learners on different levels. Not all Web 2.0 tools, however, are accessible to people with disabilities.  f you are using Web 2.0 tools to engage your students, you need to look at how accessible those tools are. This presentation will discuss and illustrate Web 2.0 tools that allow for collaboration/innovation and have strong grades for accessibility.  Details about each tool will be provided as well as report card grades for how the tools rate in terms of accessibility.

-Upon completion, participants will be able to identify at least 5 web 2.0 tools that they can use to reach different learners in engaging ways. 

-Participants will be able to identify how the Web 2.0 tools shared can be used to reach different learners for a variety of subject areas. 

-Participants will be able to identify the potential and limitations of the Web 2.0 tools assessed. 

This will be an interactive presentation where participants will get hands on experience with the various tools shared. All participants will have access to the presentation at the same time and will be able to provide real time data/feedback. All participants will also have printable resources that they can refer to after the presentation. The presentation will also be made available in a digital format.   

 

 

 

Conference Track: 
Instructional Technologies and Tools
Session Type: 
Workshop
Intended Audience: 
All Attendees